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Draemony
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Warrior

Class

Warrior

A veteran of the city walls, the Warrior meets the horde head-on with shield and blade. Sturdy and well-rounded, the ideal choice for newcomers.

“The wall fell once. It won't fall again.”

Weapons

Main hand

Sword, Axe, Mace, Greatsword, Greataxe, Warhammer

Off-hand

Shield

Class trait

Bulwark: +50% Armour, 16% less physical damage taken, +45% elemental resistance, +30% shadow resistance and extra life (stronger early in the journey), but 25% less damage.

  • ◆ +100 to maximum Life
  • ◆ +50% Armour
  • ◆ +16% reduced Physical Damage taken
  • ◆ +45% to all Elemental Resistances
  • ◆ +30% to Shadow Resistance
  • ◆ 25% LESS Damage

Always active: it sits on the starting node of the passive tree.

Ultimate

FuryTemporarily increases attack speed and damage.Cooldown: 12 s

Skill Tree (K)

Three paths of rows. Each row needs a hero level and points spent in the rows above it on the same path. You start with 2 points and earn 1 per level.

Sword and Shield

  1. Lv 1Heavy StrikeBrutalitySwift StrikesLife Tap
  2. Lv 6Iron SkinShield Wall
  3. Lv 12Rending StrikeBrutalitySwift StrikesAffliction
  4. Lv 18ChargeBrutalitySwift RecoveryPrecision
  5. Lv 26ToughnessPhysical Mastery
  6. Lv 36Stone SkinLingeringSwift Recovery
  7. Lv 50ShockwaveAmplitudeConcentrationBrutality

Two-Handed

  1. Lv 1SweepAmplitudeBrutalityFire Infusion
  2. Lv 6Brute ForceDeadly Strikes
  3. Lv 12TremorConcentrationAmplitudeCold Infusion
  4. Lv 18Crushing LeapAmplitudeSwift RecoveryBrutality
  5. Lv 26Wide ReachCruel Edge
  6. Lv 36Flame CleaveAmplitudeBrutalitySwift Strikes
  7. Lv 50EarthquakeAmplitudeConcentrationBrutality

Commander

  1. Lv 1War CryLingeringSwift Recovery
  2. Lv 6Warlord PresenceFleet Foot
  3. Lv 12Hunter's MarkLingeringSwift Recovery
  4. Lv 18Steel WhirlAmplitudeLife TapVoltaic Infusion
  5. Lv 26Elemental WardSwift Hands
  6. Lv 36Battle RageLingeringSwift Recovery
  7. Lv 50Thunder HammerAmplitudeBrutalityConcentration

Small icons = skill upgrades; round ones = passive talents. Hover to see the effect.

Specializations

Unlocked by the three Trials (2 points each). You pick one per character; each has a root node and 11 nodes that change mechanics.

Crimson Berserker

“Every wound is just one more reason to charge.”

The more wounded, the more lethal. Leech, speed and blood.

  • Berserk20% MORE Attack Damage · -8% reduced Damage taken
  • Blood RageBlood Rage: up to 50% MORE Damage the less Life you have
  • Bloodlust+100 Life gained per Hit · +6% Attack Speed
  • Crimson TideBleeding enemies explode on death (10% of their Life as Physical) · +1% of Attack Damage leeched as Life
  • Crimson FrenzyOn Kill: +20% Attack and Movement Speed for 4s · +10% Attack Speed
  • Gore+20% chance to cause Bleeding · +25% Damage over Time
  • No Retreat15% MORE Damage · -10% reduced Damage taken
  • Rampage+8% Movement Speed · +20% Physical Damage
  • Hot Blood+8% Attack Speed · +0.5% of Attack Damage leeched as Life
  • Savagery+30% Physical Damage · +20% chance to cause Bleeding
  • Scars+10% maximum Life · Regenerate +0.6% of Life per second
  • War Paint+30% Critical Strike Chance · +20% to Critical Strike Multiplier

Vale Champion

“The vale does not fall while I still stand.”

An unshakable defender: banners, fortitude and battle rage that grows with every hit.

  • Banner+20% Damage · +10% Area of Effect
  • Battle ThirstOn Hit: gain 1 Rage (+1% Damage each, up to 20) for 4s
  • Bulwark+30% Armour · +6% chance to Block
  • Discipline+25% Accuracy Rating · +6% maximum Life
  • Fortress+8% chance to Block · +10% maximum Life
  • Last Stand12% MORE Damage · +6% reduced Damage taken
  • Oathblade+35% to Critical Strike Multiplier · +25% Melee Damage
  • Vale's Oath+8% maximum Life · +15% Armour
  • Shield Wall+5% reduced Damage taken · +15% chance to avoid Ailments
  • Unbroken+100% chance to avoid being Stunned · +6% reduced Physical Damage taken
  • VeteranRegenerate +1% of Life per second · +15% Melee Damage
  • War Cry+15% Area of Effect · +15% Damage