Specializations and Trials
Each class's subclasses, unlocked in the three Trials.
Each class has two specializations, subclasses with their own medallion and path of nodes. You pick one per character, with Lyra, in Amber Vale.
How to unlock
Specialization points come from the Trials: three series of chambers (unlocked by level, one after the other) with random objectives (waves, seals, champions or surviving for a while) and a boss at the end. Each completed Trial grants 2 points, 6 in total.
- There is no Town Portal inside a Trial.
- Honor drops with every hit you take and rises with every chamber you clear. If it reaches zero, the Trial fails.
The specialization tree
Each specialization has a root node (free when you pick it) and 11 nodes across three branches and two final tips. With 6 points you can take 6 of the 11: a whole branch with its tip and part of another one. The nodes change mechanics, not just numbers. Nodes can be refunded for gold (as long as they are not holding up another one).
Each class's specializations, with every node, are on the class page.
The Trials
Trial 1
Monsters with ×1.4 life and ×1.25 damage
Trial 2
Monsters with ×1.55 life and ×1.35 damage
Trial 3
Monsters with ×1.7 life and ×1.45 damage
