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Draemony
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Demon

Class

Demon

A creature born from the flames of the abyss. The Demon conjures hellfire with devastating power, trading some resilience for raw damage.

“The abyss spat me out. Now the world will burn.”

Weapons

Main hand

Any weapon

Off-hand

Any

Ultimate

Abyssal FlamesBurns nearby enemies with hellish fire.Cooldown: 16 s

Skill Tree (K)

Three paths of rows. Each row needs a hero level and points spent in the rows above it on the same path. You start with 2 points and earn 1 per level.

Hellfire

  1. Lv 1Flame DartMultiplicationAmplitudeSwift Casting
  2. Lv 6Fire MasteryFlame Master
  3. Lv 12Burning TotemLingeringSwift RecoveryMultiplication
  4. Lv 18Ring of FireAmplitudeConcentrationEcho
  5. Lv 26Wide ReachSpell Power
  6. Lv 36StarfallAmplitudeEchoBrutality
  7. Lv 50Meteor ShowerAmplitudeConcentrationBrutality

Demon Blade

  1. Lv 1Heavy StrikeFire InfusionBrutalityLife Tap
  2. Lv 6Brute ForceDeadly Strikes
  3. Lv 12Flame CleaveAmplitudeBrutalitySwift Strikes
  4. Lv 18Blazing ChargeBrutalitySwift RecoveryPrecision
  5. Lv 26Physical MasteryToughness
  6. Lv 36Crushing LeapAmplitudeSwift RecoveryFire Infusion
  7. Lv 50ShockwaveAmplitudeConcentrationBrutality

Shadow

  1. Lv 1Blood SiphonMultiplicationSwift CastingPiercing
  2. Lv 6Shadow MasteryLingering Agony
  3. Lv 12Dark BoltChainingSwift CastingEcho
  4. Lv 18Toxic CloudAfflictionLingeringAmplitude
  5. Lv 26VenomQuick Casting
  6. Lv 36DoomLingeringSwift Recovery
  7. Lv 50Void CollapseAmplitudeConcentrationBrutality

Small icons = skill upgrades; round ones = passive talents. Hover to see the effect.

Specializations

Unlocked by the three Trials (2 points each). You pick one per character; each has a root node and 11 nodes that change mechanics.

Flame Herald

“I do not light the fire. I am the fire.”

Spreading ignites and fire that melts resistances.

  • Cinders+25% Damage over Time · +15% duration of Ailments you inflict
  • Ember Ward+10% maximum Life · +25% Armour
  • Firestorm+20% Area of Effect · +15% Fire Damage
  • Inferno+35% Damage over Time · +25% duration of Ailments you inflict
  • Kindling+15% chance to Ignite · +6% Cast Speed
  • MeltDamage Penetrates +15% Elemental Resistances
  • Pyre Skin+30% to Fire Resistance · +5% to maximum Fire Resistance
  • Inner Flame+20% Fire Damage · +15% chance to Ignite
  • Smoke+30% Evasion · +5% Movement Speed
  • Sun HeartAll Cold Damage is Converted to Fire · +40% Fire Damage
  • SupernovaOn Kill: Shadow nova · 12% MORE Spell Damage
  • WildfireIgnites spread to nearby enemies when the target dies

Pactbinder

“Every pact has a price. Let others pay it.”

Demonic pacts: hordes of exploding minions.

  • Archfiend30% MORE Minion Damage
  • Blood Bond+0.8% of Attack Damage leeched as Life · Minions have +25% Life
  • BrimstoneMinions have +20% Elemental and Shadow Resistance · Minions have +30% Armour
  • Dark TitheRegenerate +1% of Life per second · Minions deal +20% Damage
  • HellfireMinions deal +30% Damage · Minions have +30% Critical Strike Chance
  • Horde+2 to maximum number of Minions
  • InfernalMinions explode on death, dealing area damage
  • Legion+1 to maximum number of Minions · Minions have +15% Attack Speed
  • Blood PactSkills cost Life instead of Mana · +20% maximum Life
  • Pact Lord20% MORE Minion Damage · Minions have +25% Life
  • First PactMinions deal +25% Damage · Minions have +20% Life
  • WhipMinions have +20% Movement Speed · Minions have +10% Attack Speed