Ailments and effects
Bleeding, burning, freezing and every positive and negative effect that shows up on the status bar.
Hits can inflict ailments, effects that last a few seconds on the target. Monsters inflict ailments on your hero (each creature's page says which ones and how likely), and your hero inflicts them on monsters through skills, affixes and runes.
Active effects appear as icons above the middle panel of the screen (positive ones in one row, negative ones in the other) and, on bosses, under their life bar. Hover over an icon to see its description and how long it has left.
In the list below, N stands for the value the effect has at that moment (it depends on the hit that caused it).
Positive effects
InvulnerableChanging phase: takes no damage.
GuardHits from the front lose N% damage. Circle around and strike from behind.
EnragedAt low life: deals N% more damage.
Absorbed EssenceAbsorbed its twin: in its final phase, with its twin's attacks.
BlessingChanneling: heals its twin for N% life at the end. Deal damage to interrupt.
HastenedMoves N% faster.
Basalt Skin
Killing Haste
Rage+N% increased damage (grows with each hit, up to 20).
Shrine of Fortune+30% item quantity and +40% item rarity
Shrine of Fury+40% damage
Shrine of Swiftness+25% movement and +20% attack/cast speed
Shrine of VigorRegenerate 3% life per second
Shrine of Warding+30% resistances and +400 armour
Negative effects
VulnerableGuard is down: takes N% more damage. Strike now!
FrozenFrozen: cannot move or attack.
StunnedStunned: cannot move or attack.
Boss MarkIt will explode where you stand. Move away from your allies!
ShockedTakes N% more damage.
MarkedCursed: takes N% more damage.
BurningTakes N fire damage per second.
PoisonedTakes N shadow damage per second (N stacks combined).
BleedingTakes N physical damage per second; doubled while moving.
ChilledN% slower.
CorrodedArmour reduced by N%.
Vigil PactThe pacts you accepted apply while you are inside the circle.
WeakenedCursed: deals N% less damage.
