Game systems
How each part of Draemony works, with tables taken straight from the game data.
- CombatDamage types, resistances, critical hits, ailments and how bosses telegraph their attacks.
- AttributesStrength, Dexterity and Intelligence: what each one gives and how item requirements work.
- Experience and levelsThe curve from level 1 to 100, where experience comes from and what dying costs.
- Gear and lootBases, rarities, affixes, requirements, sockets and how loot drops.
- AffixesEvery prefix and suffix that gear can roll, with the values of each tier.
- CraftingThe Artificer's Bench, Thorin's Forge and crafting currency.
- Runes and socketsThe runes that fit into gear, the grades of each one and how many sockets each piece accepts.
- Regeneration StonesDraemony's "potions": Life and Mana stones in seven sizes.
- Passive treeThe large talent tree (V key), with the interactive viewer of every node.
- Skill TreeHow skills are learned and improved (K key): paths, rows, ranks, upgrades and talents.
- Specializations and TrialsEach class's subclasses, unlocked in the three Trials.
- EndgameThe Obelisk's Codex of Worlds, Maps and tiers, Hell, the Lair Key and what waits behind the gate.
- MiningOre veins in areas and maps, pickaxes, ores and ingots.
- Co-opPlaying in a group of up to 6 people over Steam: sessions, individual loot, portals and progression.
- Ailments and effectsBleeding, burning, freezing and every positive and negative effect that shows up on the status bar.
- MinionsWarriors, archers, mages, golems and tamed beasts that fight by your side.
- Towns, travel and HideoutWaypoints, the Town Portal, the stash, your personal Hideout and the town services.
- In-game BestiaryHow the Bestiary (N key) records every creature you defeat.
