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Draemony
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Demon

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Demon

A creature born from the flames of the abyss. The Demon conjures hellfire with devastating power, trading some resilience for raw damage.

“The abyss spat me out. Now the world will burn.”

Armas

Mano principal

Cualquier arma

Mano secundaria

Cualquiera

Suprema

Abyssal FlamesBurns nearby enemies with hellish fire.Recarga: 16 s

Árbol de Habilidades (K)

Tres caminos de filas. Cada fila pide un nivel del héroe y puntos gastados en las filas de arriba del mismo camino. Empiezas con 2 puntos y ganas 1 por nivel.

Hellfire

  1. Nv 1Flame DartMultiplicationAmplitudeSwift Casting
  2. Nv 6Fire MasteryFlame Master
  3. Nv 12Burning TotemLingeringSwift RecoveryMultiplication
  4. Nv 18Ring of FireAmplitudeConcentrationEcho
  5. Nv 26Wide ReachSpell Power
  6. Nv 36StarfallAmplitudeEchoBrutality
  7. Nv 50Meteor ShowerAmplitudeConcentrationBrutality

Demon Blade

  1. Nv 1Heavy StrikeFire InfusionBrutalityLife Tap
  2. Nv 6Brute ForceDeadly Strikes
  3. Nv 12Flame CleaveAmplitudeBrutalitySwift Strikes
  4. Nv 18Blazing ChargeBrutalitySwift RecoveryPrecision
  5. Nv 26Physical MasteryToughness
  6. Nv 36Crushing LeapAmplitudeSwift RecoveryFire Infusion
  7. Nv 50ShockwaveAmplitudeConcentrationBrutality

Shadow

  1. Nv 1Blood SiphonMultiplicationSwift CastingPiercing
  2. Nv 6Shadow MasteryLingering Agony
  3. Nv 12Dark BoltChainingSwift CastingEcho
  4. Nv 18Toxic CloudAfflictionLingeringAmplitude
  5. Nv 26VenomQuick Casting
  6. Nv 36DoomLingeringSwift Recovery
  7. Nv 50Void CollapseAmplitudeConcentrationBrutality

Iconos pequeños = mejoras de la habilidad; redondos = talentos pasivos. Pasa el ratón para ver el efecto.

Especializaciones

Se desbloquean con las tres Pruebas (2 puntos cada una). Eliges una por personaje; cada una tiene un nodo raíz y 11 nodos que cambian mecánicas.

Flame Herald

“I do not light the fire. I am the fire.”

Spreading ignites and fire that melts resistances.

  • Cinders+25% Damage over Time · +15% duration of Ailments you inflict
  • Ember Ward+10% maximum Life · +25% Armour
  • Firestorm+20% Area of Effect · +15% Fire Damage
  • Inferno+35% Damage over Time · +25% duration of Ailments you inflict
  • Kindling+15% chance to Ignite · +6% Cast Speed
  • MeltDamage Penetrates +15% Elemental Resistances
  • Pyre Skin+30% to Fire Resistance · +5% to maximum Fire Resistance
  • Inner Flame+20% Fire Damage · +15% chance to Ignite
  • Smoke+30% Evasion · +5% Movement Speed
  • Sun HeartAll Cold Damage is Converted to Fire · +40% Fire Damage
  • SupernovaOn Kill: Shadow nova · 12% MORE Spell Damage
  • WildfireIgnites spread to nearby enemies when the target dies

Pactbinder

“Every pact has a price. Let others pay it.”

Demonic pacts: hordes of exploding minions.

  • Archfiend30% MORE Minion Damage
  • Blood Bond+0.8% of Attack Damage leeched as Life · Minions have +25% Life
  • BrimstoneMinions have +20% Elemental and Shadow Resistance · Minions have +30% Armour
  • Dark TitheRegenerate +1% of Life per second · Minions deal +20% Damage
  • HellfireMinions deal +30% Damage · Minions have +30% Critical Strike Chance
  • Horde+2 to maximum number of Minions
  • InfernalMinions explode on death, dealing area damage
  • Legion+1 to maximum number of Minions · Minions have +15% Attack Speed
  • Blood PactSkills cost Life instead of Mana · +20% maximum Life
  • Pact Lord20% MORE Minion Damage · Minions have +25% Life
  • First PactMinions deal +25% Damage · Minions have +20% Life
  • WhipMinions have +20% Movement Speed · Minions have +10% Attack Speed