Boss · Act 2
The Bell Keeper
Keeper of the temple's seven bells. When they ring together, the arena shakes.
All seven bells toll at once.
Attacks
Basic attack
Boss: its own fight, with phases and attacks telegraphed on the ground.
Damage type
Physical 30%Lightning 70%
Abilities
- ◆Slam: a heavy blow on an area ahead.LightningShock 40%
- ◆Rain: things fall from the sky on the marked circles.Lightning
- ◆Waves: successive waves sweeping the arena.LightningShock 30%
- ◆Combo: several strikes in a row.
- ◆Fissure: the ground cracks along a line and erupts.Lightning
- ◆Beam: a continuous ray along a line.Lightning
- ◆Summon: calls reinforcements.
Resistances and weaknesses
Resists
- Lightning +60%
Weak to
No weaknesses.
Ailments it inflicts
None.
Traits
- ◆Life: Average
- ◆Fights in 3 phases
Phases
- Phase 2The bell wraiths awaken!
- Phase 3The last bell cracks, and thunder descends!
Where to find
Loot
Exclusive rewards (30% chance of a unique per victory)
Like every monster in Draemony, it also drops gold, random gear at the area level (normal, magic, rare or unique), crafting currency and runes under the general loot rules. There is no fixed table per creature. How loot works
Quests
PhysicalLightning
