状态与效果
流血、燃烧、冰冻,以及状态栏中出现的所有增益和减益效果。
攻击可以造成状态,即在目标身上持续几秒的效果。怪物会对英雄造成状态(每种生物的页面都写明了会造成哪些状态及其几率),英雄则通过技能、词缀和符文对怪物造成状态。
生效中的效果会以图标显示在屏幕中央面板的上方(增益一行,减益一行);头目的效果显示在其生命条下方。将鼠标悬停在图标上,可以查看说明和剩余时间。
在下方列表中,N 表示该效果当时的数值(取决于造成它的那次攻击)。
增益效果
InvulnerableChanging phase: takes no damage.
GuardHits from the front lose N% damage. Circle around and strike from behind.
EnragedAt low life: deals N% more damage.
Absorbed EssenceAbsorbed its twin: in its final phase, with its twin's attacks.
BlessingChanneling: heals its twin for N% life at the end. Deal damage to interrupt.
HastenedMoves N% faster.
Basalt Skin
Killing Haste
Rage+N% increased damage (grows with each hit, up to 20).
Shrine of Fortune+30% item quantity and +40% item rarity
Shrine of Fury+40% damage
Shrine of Swiftness+25% movement and +20% attack/cast speed
Shrine of VigorRegenerate 3% life per second
Shrine of Warding+30% resistances and +400 armour
减益效果
VulnerableGuard is down: takes N% more damage. Strike now!
FrozenFrozen: cannot move or attack.
StunnedStunned: cannot move or attack.
Boss MarkIt will explode where you stand. Move away from your allies!
ShockedTakes N% more damage.
MarkedCursed: takes N% more damage.
BurningTakes N fire damage per second.
PoisonedTakes N shadow damage per second (N stacks combined).
BleedingTakes N physical damage per second; doubled while moving.
ChilledN% slower.
CorrodedArmour reduced by N%.
Vigil PactThe pacts you accepted apply while you are inside the circle.
WeakenedCursed: deals N% less damage.
