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Draemony
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Death has changed: spirit, mist and reviving in co-op

Falling in battle got a lot more dramatic in Draemony.

The spirit over the body

When your life hits zero, your hero stays down in the area and their spirit rises from the body: a cold, translucent copy of your own character, wearing the same outfit, floating over the spot where they fell. In co-op, the whole group sees the spirit of whoever fell.

The mist and the revive button

The world loses its color, a cold bluish mist creeps in from the edges of the screen and the skill bar disappears. YOU DIED shows up at the top with the experience cost, and below it the Revive in town button. Nothing happens on its own: you choose when to go back.

Reviving an ally

In co-op, walk up to an ally's body and hold Interact (E on keyboard, Y on a controller). A ring fills on the ground in 3 seconds and they get up right there, with 40% of their life and a few moments without taking damage. Whoever is down sees on their own screen who is reviving them.

Experience

From level 20 on, reviving in town costs 5% of the level's experience, as before. But being revived by an ally costs nothing. Nobody can be revived in the Trials: dying ends the trial.

Details in Combat and Co-op.

And also

  • In Settings, key names are now translated (Space, Shift, the arrows) and Dash is bound only to Space.
  • The minimap settings got hints explaining size, zoom and opacity.